I see that some people are searching for a good DoT rotation to use with their BW. What I recommend is very simple. Ignite, Boiling Blood, Slow Boil, Withering Heat. That should be the basis for any DoT rotation. You can toss in situational abilities as needed, but you can rotate thru those 4 abilities and maintain a respectable DPS on about anyone.
how to kill a tank
Posted in Game Info on November 7, 2009 by smokeieOne of the things I do is keep an eye on the searches that bring people to my site. One of the top searches of late has been “How to kill a tank.” Here are my thoughts. Read more »
Never be afraid to respec
Posted in Generic on November 3, 2009 by smokeieDo you remember back in Tier 1 when you constantly got new abilities. Most of them seemed cool, and because you had no mastery points, all of them were about equally powered in the right situation.
Now you’re a big bad level 40. You’ve spent a lot of time thinking about your spec, your gear, and how you play. Your rotation is down to a science and well tested.
What if I told you that you are missing out? Read more »
Immo is back
Posted in Uncategorized on October 30, 2009 by smokeieAfter the CC changes in 1.3.2, it seems that the immolation spec is quite awesome again. It contains our best CC abilities, and people do not often have immunity timers anymore.
If you haven’t run the DoT spec in a while, give it a shot.
Boy things are quiet
Posted in Uncategorized on August 6, 2009 by smokeieI don’t know what the dev team is working on, but since the last patch, things have just been slow. There has been very little new information coming out about future patches and such.
There is a live event coming up that will have a new instance to try out. That could be fun…
Oh, and a MAC release of the game. That doesn’t really have much of an effect on me, but it will be good if it brings more people into the game.
1.3.0b is on PTS
Posted in Uncategorized on July 17, 2009 by smokeieOk, so here come the AOE nerfs for real this time…
Maybe.
We will see how long it lasts on PTS. Honestly, I’m not sure why these changes didn’t make it in with 1.3.0.
BTW, one fun thing is they are putting the Nordenwatch Scenario up on test for all levels. I always have a blast in that /sc.
Drops
Posted in Uncategorized on July 14, 2009 by smokeieI don’t know what experience you BWs have, but doesn’t the drop rate for our gear just blow in Crypts and Tunnels? It is getting a bit nuts for me. I still don’t have a complete set of Sent gear. What does it take to get that crap?
So far as I can tell, the best way to get it to drop is not to have a BW along on the run…
Do most BWs know what they are doing?
Posted in Uncategorized on July 13, 2009 by smokeieWhile running PQs in the Land of the Dead, I keep running into BWs that can’t seem to solo level 40 NPCs. I can’t help but wonder if some of these wizards have spent their whole life casting RoF as many Destro accuse us of doing.
If you have trouble soloing non-champ mobs, let me give you some tips.
1. Start with Fireball from as much range as you can safely.
2. Hit ignite. May as well. It is instant cast and may as well take the damage.
3. Sear and Burning Iron are your friends. We all have them. The do good damage. Don’t discount them.
4. Shield if the fight gets tough. It can save you long enough to get another cast off.
5. If you are at max range, you have time to get 2 fireballs off before the mob gets to you. While not our highest DPS spell, it is best to save the fast cast spells for when the NPC is beating on you.
6. Use your CC. If you have a spec knockdown use it. If you need extra range, Fire Cage and back up some.
MOST OF ALL DON’T PANIC
Stay calm. We have all taken deaths before. Be flexible and try new things. We have very few useless spells.
Land of the Dead: PQ Playground
Posted in Generic on June 29, 2009 by smokeieNow that I’ve gotten a chance to play some in the Land of the Dead (LOTD) expansion, I have a few observations.
First, it does a great job of highlighting one of the best features of WAR, the PQ system. Before you enter the various instances, you have to unlock them by doing PQs. The nice thing is that there is almost always at least a warband running between PQs right now. I think most of these PQs could be done by a single group, so it shouldn’t be too hard to scrap one together once the new wears off the content.
And here’s a nice surprise for the expansion, the RVR in it is fun. I’ve only gotten to be on the defensive, but it is a fun aspect in that there is nothing to loose. Once you’re on defense, you cannot revive, but you can be rez’d. Meaning that Destro is coming to wipe you out. If they do, you don’t loose Altdorf, a fort, or anything you can’t or won’t get back later. You get in there and scrap it up with them till Destro wipes you.
I haven’t had a chance to make it into the instances yet, but if the inside is as fun as the outside, this expansion is a hit with me. The only down side I can say is that it doesn’t feel connected to the rest of the game. And honestly, I’m not sure that’s bad.
I’m not gone
Posted in Uncategorized on June 26, 2009 by smokeieSorry for lack of posts the last bit, but I’ve been busy with personal stuff. My wife just gave birth to a beautiful baby girl. I should be back on top of my posts here very soon.